Regenerate (6-8) Life over 1 second when you Cast a Spell (8-12)% increased Spell Damage +1 to Level of Socketed Spell Gems Regenerate (6-8) Life over 1 second when you Cast a Spell From the smallest seeds Weapon Range: 120 (8-12)% increased Spell Damage +1 to Level of Socketed Spell Gems Weapon Range: 120 Requires Level 72, 242 Int Can roll Minion Modifiers Weapon Range: 120 Requires Level 70, 237 Int 14% increased Cast Speed Weapon Range: 120 Requires Level 70, 237 Int Gain an Endurance, Frenzy or Power Charge every 6 seconds Weapon Range: 120 Requires Level 68, 245 Int (36-40)% increased Spell Damage Weapon Range: 120 Requires Level 65, 212 Int (35-39)% increased Spell Damage Weapon Range: 120 Requires Level 62, 212 Int (38-42)% increased Spell Damage Weapon Range: 120 Requires Level 59, 188 Int (33-37)% increased Spell Damage Weapon Range: 120 Requires Level 56, 179 Int (31-35)% increased Spell Damage Weapon Range: 120 Requires Level 55, 184 Int 10% increased Cast Speed Weapon Range: 120 Requires Level 53, 200 Int (27-31)% increased Spell Damage Weapon Range: 120 Requires Level 50, 168 Int Gain an Endurance, Frenzy or Power Charge every 6 seconds Weapon Range: 120 Requires Level 49, 158 Int (26-30)% increased Spell Damage Weapon Range: 120 Requires Level 45, 146 Int (29-33)% increased Spell Damage Weapon Range: 120 Requires Level 40, 131 Int (22-26)% increased Spell Damage Weapon Range: 120 Requires Level 35, 116 Int (20-24)% increased Spell Damage Weapon Range: 120 Requires Level 34, 118 Int 10% increased Cast Speed Weapon Range: 120 Requires Level 30, 119 Int (17-21)% increased Spell Damage Gain an Endurance, Frenzy or Power Charge every 6 seconds Weapon Range: 120 Requires Level 30, 101 Int Gain an Endurance, Frenzy or Power Charge every 6 seconds Weapon Range: 120 Requires Level 24, 83 Int (15-19)% increased Spell Damage Weapon Range: 120 Requires Level 18, 65 Int (18-22)% increased Spell Damage Weapon Range: 120 Requires Level 12, 47 Int (11-15)% increased Spell Damage Weapon Range: 120 Requires Level 6, 29 Int (10-14)% increased Spell Damage Weapon Range: 120 (8-12)% increased Spell Damage Wands may be dual wielded or worn with a shield, but cannot be equipped alongside other weapons such as sceptres or rune daggers. So focus only on the implicit modifier a low level wand with a high modifier and ideal socket set is better than a high level wand with a low modifier and/or bad sockets. have ZERO effect on the implicit modifiers to Spell Damage, Cast Speed or the like. Has greater effect on lower-rarity weapons. One key note, if you are a Wand user purely focused on spell combat (such as many builds of Witch), note that the standard damage output and quality improvements through a Blacksmith's Whetstone Blacksmith's Whetstone Stack Size: 20 Improves the quality of a weapon Right click this item then left click a weapon to apply it. Weapon Range: 120 Requires Level 72, 242 Int Can roll Minion Modifiers have the Can roll minion modifiers implicit instead. Maraketh weapons with this item class have a x% increased Cast Speed implicit instead. Wands is an item class of one-handed ranged weapons that require intelligence, have a very high base critical strike chance, low base physical damage and a x% increased Spell Damage implicit modifier.
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